👉 Shaft math, a term often used in the context of game development and 3D modeling, refers to a set of mathematical techniques and algorithms used to manipulate and optimize the geometry of 3D models, particularly shafts or cylindrical structures. These techniques focus on simplifying complex shapes while preserving their essential features, such as smooth surfaces and accurate dimensions. Shaft math involves operations like subdivision surfaces, mesh simplification, and edge collapse, which help in reducing the polygon count of models without significantly affecting their visual quality or performance. This is crucial for real-time applications like video games and simulations, where efficiency and smooth rendering are paramount. By applying these mathematical methods, developers can create more efficient models that maintain the necessary detail for realistic or artistic purposes while ensuring they run smoothly on target hardware.