👉 In the context of programming, a "birlieman" is an object that represents a class or a data structure in a programming language. It is typically used to store and manipulate values, such as integers, strings, or other objects. For example: ```python class Birlieman: def __init__(self): self.data = 0 def increment(self): self.data += 1 ``` In this code snippet, the `Birlieman`