Definition: Trickingly is a term used in the context of computer programming to describe an object or function that behaves differently from its intended behavior. It refers to a situation where an object or function performs actions that are unexpected, counterintuitive, or unpredictable. In programming, this term can be applied to functions that have side effects (i.e., they modify the state of the program), such as when a function is called with a large number of arguments or when a function is used within another function.