👉 In the context of computer science, an "ottar" is a type of object-oriented programming (OOP) pattern. It's a way to define objects in a way that allows them to be easily manipulated and modified by other objects. An "ottar" consists of three main components: classes, instances, and methods. The class represents the structure of an object, while the instance is the actual object itself, which contains all its attributes and methods. Methods are functions that can be called