👉 In the context of computer graphics and 3D modeling, a "hickscorner" is a type of object that appears to have sharp edges or corners due to the way light interacts with it. It's often used in 3D modeling to represent complex shapes or surfaces. For example, consider a cube or any other regular polygonal shape that has a smooth surface. If you were to shine a light directly on one of the sides of the shape and observe how the reflections bounce