👉 Warcraft's math, particularly in the context of the Warcraft III: Reign of Chaos expansion, revolves around the concept of "Warp," a magical energy that allows characters to traverse vast distances instantaneously. The math involves calculating the Warp cost, which is determined by the character's level, class, and the distance they need to travel. Warp costs are typically expressed in "Warp Points" (WP), and each class has a different cost per level. For example, a Warp Class (WCC) like a Warlock might cost 1 WP per level, while a Fighter could cost 2 WP per level. To travel from City 7 to City 14, a Warp Class character would need to spend 21 WP (21 levels
1 WP/level), assuming a direct line and no obstacles. However, in reality, the cost can vary based on the terrain, the presence of hostile entities, and the character's current state (e.g., health, mana). Understanding these calculations helps players optimize their travel efficiency and manage their resources effectively in the game.