👉 Undo computing is a computational framework designed to manage and reverse operations in systems where actions must be tracked and reversed, particularly in interactive computing environments like graphical user interfaces or programming languages. It involves maintaining a history of operations, often using data structures such as stacks or queues, to record the sequence of actions taken by a user or system. When an undo action is requested, the system can efficiently revert these actions by applying the inverse operations to the current state. This process is optimized for performance, allowing for quick and accurate reversals while preserving the integrity of the system's state before each action. Undo computing is crucial in applications where user interaction and state consistency are paramount, such as in text editors, drawing tools, and programming environments.