👉 The `tb:light_particles` system generates light particles, which are essentially small, temporary entities that simulate the behavior of real light sources. These particles are used to create dynamic and realistic lighting effects in simulations, games, and visualizations. Each particle represents a photon or a point source of light, with properties such as position, velocity, intensity, color, and lifespan. The particles interact with their environment through reflection, refraction, and absorption, and they decay over time, simulating the natural attenuation of light. By controlling these properties, `tb:light_particles` allows developers to create intricate and responsive lighting scenarios that enhance the visual fidelity and realism of their applications.