👉 Shooting math involves calculating the time it takes for an object to travel a specific distance at a given velocity, often used in physics and sports. The basic formula is \( t = \frac{d}{v} \), where \( t \) is the time, \( d \) is the distance, and \( v \) is the velocity. For projectile motion, which includes both horizontal and vertical components, the time to reach the peak (for a given launch angle) is half the total flight time, calculated as \( t_{\text{peak}} = \frac{v \sin(\theta)}{g} \), where \( g \) is the acceleration due to gravity. For longer ranges or higher velocities, more complex equations involving trigonometry and calculus are used to account for factors like air resistance and changing angles.