👉 Saves engineering, also known as save-and-load or state-saving, is a crucial aspect of game development that allows developers to optimize performance and enhance the player experience. It involves periodically saving the game state, including the current position of objects, player actions, and other relevant data, and then loading this state at specific points during gameplay or before significant transitions. This technique is particularly useful in long-running games or simulations where frequent loading of large amounts of data would be inefficient and impractical. By saving and loading states, developers can reduce the amount of data that needs to be transferred between game sessions, minimize load times, and maintain smooth gameplay by quickly restoring the game to a previously saved state. This not only improves performance but also helps in managing memory usage, ensuring that the game runs more efficiently and reliably over extended periods.