👉 The `pst:light_particles` command in the context of PST (Pure Script to XML) is used to generate particle effects for light sources in 3D graphics, particularly in applications like Blender or other 3D modeling software that support particle systems. Light particles are small, temporary points of light that simulate the appearance of light rays or beams emanating from a light source. These particles are often used to create realistic lighting effects, such as spotlights, glows, or atmospheric phenomena. The `pst:light_particles` command allows users to define parameters like particle size, color, density, lifetime, and emission angle, enabling precise control over how these particles behave and interact with the scene. By adjusting these properties, artists can achieve a wide range of visual effects, from subtle glows to dynamic light beams, enhancing the realism and aesthetic quality of their 3D scenes.