👉 In computer science, a "plateman" is a type of object that represents a node or element in a graph. In other words, it's a data structure that allows you to manipulate and query nodes within a graph. A Plateman can be used as an intermediary between different nodes in a graph, allowing for the creation of complex relationships between them. It can also represent different types of entities, such as users or objects, which are connected by links or edges in the graph. In programming