👉 Owns math, also known as object-oriented mathematics, is a branch of mathematics that applies the principles of object-oriented programming (OOP) to mathematical structures, emphasizing the use of objects, classes, and inheritance to model and solve problems. In this framework, mathematical concepts are represented as objects with attributes (data) and behaviors (functions), allowing for a more intuitive and flexible representation of complex systems. For example, in an owns math class, you might define a "Car" object with attributes like color, speed, and engine type, and behaviors such as accelerate(), brake(), and honk(). Inheritance can be used to create specialized subclasses like "SportsCar" or "ElectricCar," inheriting common properties while adding unique features. This approach not only simplifies the modeling of real-world systems but also enhances code reusability and maintainability, making it a powerful tool for both teaching and research in mathematics.