👉 The `ms:light_particles` library is designed to generate visually appealing particle effects using light particles, which are small, glowing points that emit light and can be used to simulate various phenomena like fireworks, starlight, or atmospheric effects. These particles are typically emitted from a central source and spread out in all directions, creating a dynamic and colorful display. The library provides a set of tools to control the properties of these particles, such as their size, color, lifespan, and intensity, allowing developers to create custom and intricate visual effects. By adjusting parameters like emission rate, particle size distribution, and light emission patterns, users can tailor the behavior of light particles to fit specific artistic or functional needs, making it a versatile tool for game development, simulations, and special effects.