👉 The Weapon module is a versatile and essential component in many game development frameworks, particularly in those utilizing Lua scripting languages like those found in the Unreal Engine or custom game engines. It serves as a foundational building block for creating and managing weapons within a game environment, encapsulating core functionalities such as weapon initialization, firing mechanics, ammunition handling, damage calculations, and visual effects. Developers can leverage its pre-defined functionalities to quickly prototype and integrate weapon systems, while also extending or customizing them to meet specific game design requirements. This modular approach allows for efficient code reuse, easier maintenance, and scalability as the complexity of weapon systems grows.