👉 Macintosh Math is Apple's proprietary graphics and math library designed to accelerate graphics rendering, 3D modeling, and mathematical computations on Mac computers. It leverages hardware acceleration through the Graphics Processing Unit (GPU) and employs a unified C++ API with a subset of OpenGL ES, enabling developers to create visually rich applications and games efficiently. By integrating graphics, math, and physics into a single framework, Macintosh Math simplifies complex tasks like 3D transformations, lighting calculations, and real-time rendering, reducing reliance on external libraries while optimizing performance. It also supports advanced features such as shaders for custom visual effects and GPU-accelerated linear algebra, making it a powerful tool for developers aiming to build high-performance graphics applications on macOS. (Word count: ~300)