👉 Light_particles is a lightweight, particle system designed for efficient and flexible simulation of numerous, small, and often transient objects or effects in various applications, such as games, simulations, and visualizations. These "light particles" are minimal in size and computational demand, allowing them to be generated and managed with minimal resource overhead. Each light particle typically contains only essential data, such as position, velocity, and color, which can be updated frequently without significant performance impact. This approach enables developers to create complex scenes with a large number of particles using fewer resources compared to traditional, heavy particle systems that require more memory and processing power. The lightweight nature of Light_particles makes it ideal for real-time applications where performance and resource efficiency are critical.