👉 The `joined:light_particles` command in a context like a particle simulation or visualization tool is used to create a cohesive representation of light particles, which are typically small, fast-moving entities that simulate light behavior. This command joins multiple light particles into a single, more complex particle, often to represent a beam or a focused light source. By joining these particles, the simulation can more accurately depict the path and interaction of light, such as how it spreads, reflects, or refracts through different media. This technique enhances visual clarity and computational efficiency, making it easier to analyze and render scenes with intricate lighting effects.