👉 The `LightParticles` interface defines a set of methods and properties that describe how light interacts with particles in a simulated environment, typically used in computer graphics and physics engines. At its core, this interface allows developers to model and manipulate light effects, such as glows, reflections, and refractions, by encapsulating the behavior of individual light particles. Each method within the `LightParticles` interface likely handles specific aspects of light-particle interaction, such as emitting light from a particle, calculating how light scatters off surfaces, or determining the color and intensity of the light based on environmental factors like material properties and light sources. Properties associated with this interface might include attributes like particle size, color, lifetime, and emission angle, enabling precise control over how light behaves when it encounters various objects in a scene. This abstraction simplifies the process of integrating light effects into complex visual simulations, making it easier to create realistic and dynamic lighting scenarios.