👉 Executing `execute_light_particles` involves generating and managing simulated light particles within a computational environment, typically for visual effects or scientific simulations. This function likely takes parameters such as particle count, size, color, velocity, and lifespan to create a dynamic display of light particles. These particles are often used to simulate phenomena like fire, smoke, or atmospheric effects, adding visual richness and realism. The process involves initializing the particles, updating their positions and properties over time based on physical laws or predefined rules, and rendering them to produce the desired visual output. This can be crucial in movies, video games, or research applications where realistic light interaction with environments is necessary.