👉 A class weapon, also known as a generic weapon class, is a fundamental building block in game design, particularly within the realm of turn-based strategy games. It represents a base class that defines common attributes and behaviors applicable to all weapons in the game, such as damage output, attack range, and cooldown periods. Developers create subclasses for specific weapon types (e.g., swords, axes, bows) that inherit these base properties and add unique features tailored to their functionality, like specialized attack patterns or unique effects. This modular approach allows for efficient code reuse and scalability, enabling designers to easily introduce new weapon types without rewriting extensive portions of the game's code.