👉 Calvin computing, also known as the Calvin model, is a computational framework developed by Seymour Papert to understand and teach computer science concepts through the lens of physical construction and interaction. It emphasizes hands-on, block-based programming using physical blocks that represent computational elements like variables, loops, and conditionals. These blocks are designed to be intuitive and easy for young children to manipulate, allowing them to build algorithms and programs by physically assembling them. The model is grounded in the idea that children learn best through concrete, tangible experiences, making abstract computational concepts more accessible and understandable. By engaging in this tactile and visual learning process, students develop foundational programming skills and a deeper conceptual understanding of how computers work. Calvin computing serves as an educational tool to foster creativity, logical thinking, and problem-solving abilities from an early age.