👉 "Usucaptor" is a term used in the field of computer programming, particularly in the context of the C programming language. It refers to an object that can be manipulated and controlled by another object. In C, a "usucaptor" is typically represented as a class or struct with properties and methods that allow other objects to perform actions on it. The usucaptor's ability to manipulate data and control behavior through its own code allows for complex interactions between different objects in the program.