👉 In the context of computer science, a "flinger" is a type of object that can be used to perform actions on another object. These objects are often represented as pointers or references in memory and have methods for performing various operations such as accessing data, modifying values, etc. For example: ``` struct Person { int age; char name[20]; }; Person p; p.age = 35; // Accessing the person's age printf("Age: %