👉 fenderless is a term used in the field of computer graphics to describe a graphical representation that is rendered using only vertex and fragment shaders, without any additional hardware or software components. This means that there are no separate rendering pipelines for texture mapping, depth testing, or other advanced features typically found in more complex renderers. In simpler terms, fenderless graphics can be thought of as rendering the entire scene on a single GPU (or even just using one CPU) without any additional processing power or