👉 Drawable in programming refers to a graphical representation of an object or image. This can be used for creating visual representations, like images and icons, that are displayed on screens, as well as for representing text, graphics, or animations. Drawable objects have specific properties such as their size, color, shape, texture, and other attributes which determine how they appear in a graphical representation. They can also contain additional data, such as information about the object's appearance, size, or position, that is displayed
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