👉 The word "voxel" comes from Greek and refers to a tiny, indivisible unit that captures pixels on an image. The word "camera normal" is a term used in computer graphics to describe the orientation of light sources that are used to create shadows in an image or model. For example, in 3D modeling software like Blender or Unity, you might see the option for specifying the camera's "normal." This setting helps determine how the viewer should view the model, ensuring it looks realistic and balanced.