👉 In computer science, a semimember is an object that has both a reference to another object and also has a property or method that allows it to be accessed without actually holding an instance of the referenced object. This means that the semimember can be used as a reference to other objects in the system, but it does not hold an instance of those objects directly. For example, consider a class `Person` with two properties: `name` and `age`. The `name` property