👉 In computer science, a "tapelike" object is an object that behaves similar to a pointer in terms of memory management and access. A tapelike object can be used to store pointers to other objects, allowing efficient memory allocation and deallocation. This is because the pointer is managed by the operating system and not the underlying hardware. For example: ```c struct Pointer { // Pointer to another struct }; ``` In this case, "Pointer" could represent a tap