👉 In the context of video game development, a "snakepipe" is often used to describe a character or an object that is moving in a zigzag pattern. It is also commonly used as a reference for a type of physics simulation where objects are modeled as being pushed down into a wall and then pulled back out again. For example: ``` In the game Snake, the snakepipe would be represented by the player's character, which would push down into a wall when moving forward and pull it