👉 In computer science, a "nonchannel" is an interface or method that does not allow communication between two objects. This means that any object can access all of the methods provided by the interface, but it cannot send messages to other objects. For example, if you have two classes named A and B, you could implement a nonchannel for class A, which would only allow sending messages to the class B. In this case, any object in class A that has an access modifier can send messages