👉 The JavaScript `Weapon` class is a versatile utility designed to simplify the creation and management of game objects, particularly focusing on core weapon mechanics in a game. It encapsulates essential properties and behaviors like `name`, `type`, `damage`, `range`, `isActive`, and methods for handling attacks, such as `attack` and `takeDamage`. This class abstracts complex logic, enabling developers to define weapons with minimal boilerplate code. By centralizing weapon behavior, it promotes code reusability, enhances maintainability, and streamlines interactions with game systems like inventory management or combat logic. It’s especially valuable for developers building turn-based or resource-managed weapons, offering a structured way to define attributes and actions without writing repetitive code manually.