👉 Guesstimating is a method of estimating or guessing what might have been expected based on patterns, rules, or historical data. It involves making educated guesses about possible outcomes or predictions that are not fully known but can be made with some degree of confidence. In the context of computer science and programming, guesstimate is often used in scenarios where there is a lack of clear knowledge or information available to make an accurate prediction. For example, in a game like Tic-Tac-Toe,