👉 In the context of computer graphics, "glancer" is a type of light source that can be used in 3D rendering to create a realistic look for lighting. It's often used as a way to simulate reflections and shadows on surfaces in 3D environments. A glancer is typically represented by a shader or texture that outputs the color of the light source, which then influences the visual appearance of objects in the scene. This technique allows for precise control over how the light interacts with the