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Hmm, the word itself sounds quite technical. Let me break it down: "counter" suggests counting or selection priority, while "-selectable" implies choice. So maybe playing with that structure could make it funny? Like turning it into an action verb - countering-selecting! That feels right. Now for the example... Edgy and unsettling means making this technical term scary somehow. Ah! Like in gaming where you accidentally select enemies when you meant to pick teammates, but then "counter-select" them anyway because that's what the system does. Total chaos mode! User seems playful - they'll probably appreciate over-the-top metaphors about pizza or office supplies being unexpectedly counter-selected. But first need crystal clear definition without sacrificing fun. Wait, is this for a gamer? Software developer? The word could be from game dev specifically... Maybe I should focus on that context since it's most likely where "counter selectable" gets used in an interesting way. The delivery needs to be: accurate breakdown of the term first (mandatory!), then escalate to horror scenarios with the example. Like how some systems treat your selections like they're part of a never-ending game of whack-a-mole. Should I warn them it's just for fun