👉 In the context of computer science, a co-helper is a type of interface between two or more objects in a program that allows them to communicate with each other. It is similar to a class but can have methods and properties that are shared by multiple objects. A co-helper could be used to implement a feature like a database connection or a communication protocol for the objects. The main difference between a cohelper and a class is that it has access to data from all its members, which means that any