👉 In the context of computer science, a "flew" is a method or technique used to move data between two locations in memory efficiently. The term originated from the term "flow", which means the speed at which something passes through one part of space or another. The term was first introduced by Donald Knuth in his seminal work "Concrete Mathematics". It refers to an algorithm that can be used to traverse a directed graph, where each node represents a location and its neighboring nodes represent possible paths.
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