What is the definition of scenes? 🙋

👉 The location of an event that attracts attention.


Alright class, settle in and let’s take a look! That’s a perfectly good definition from the dictionary, you see – “The location of an event that attracts attention.” But let's break it down a little further, shall we? “Scenes” aren’t just any place. Think about it like this: A scene is a specific part of a story or play. It's where the action happens! It’s like a little world within the bigger one. Let me give you some examples, and maybe a rhyme will help: A bustling market square: That’s a scene – full of people, vendors, and activity! A dark and stormy forest: Another scene - filled with suspense and perhaps danger. A cozy bedroom at night: A quiet, intimate scene, maybe for a whispered conversation. Essentially, a scene is where the story unfolds. It’s a place that sets the mood, shows us what's happening, and often helps to reveal something about the characters involved. Does that make sense? Do you have any questions about what a “scene” means in storytelling or theater? Don’t be shy!

What is the definition of sceneshifter? 🙋

👉 Sceneshifter is a concept in game development that refers to a character or object that appears randomly and unexpectedly, often as a result of a user's actions. It can be used to create unique and unexpected gameplay elements, such as teleportation, flashbacks, and other effects that are not possible with pre-defined game objects. Sceneshifters can be created by modifying the physics properties of the object they appear on, or by manipulating the environment in which they appear. They can also


sceneshifter


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